![]() ![]() The ending sets up a sequel, but the story still stands nicely on its own. The plot itself is straightforward, allowing the mix of multiple narrative styles and viewpoints, elegant world building, and gonzo futurism to astonish without overwhelming. ![]() Rajaniemi deftly introduces nifty concepts: a society of quantum MMO players, public servants who have used their allotment of Time and must labor to earn more. Their nemesis, the detective Isidore, reports to the enigmatic tzaddiks, a group of self-appointed law enforcers. They travel to Oubliette, a moving city on Mars where time and memory are quantifiable and transferrable goods, and privacy is paramount. The Quantum Thief is a dazzling hard SF novel set in the solar system of the far future - a heist novel peopled by bizarre post-humans but powered by very human motives of betrayal, revenge and jealousy. To prove his innocence, he needs to pull off a heist even he thought was impossible. But for all its wonders, it is also a story powered by very human motives of. Broken out of a quantum prison in which he'd been forced to play endless games of prisoner's dilemma, often against himself, master thief Jean le Flambeur is forced to take a job working for the mysterious and beautiful Mieli. The solar systems greatest thief is wanted for murder. The Quantum Thief is a crazy joyride through the solar system several centuries hence, a world of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as MMORPG guild members. Rajaniemi melds a caper novel, New Wave aesthetics, and theoretical physics into a stellar debut. ![]()
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